Dropped ChocoHax 1.5.9 - Conclusion & Tests

Dropped

nit34byte

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Jun 20, 2021
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We are at the final stage

As mentioned in previous posts, the anti nuke got removed, but in the end I decided to go for a lighter and more effective solution
You will have in entitiesProtection the possibility to change how many entities a user can spawn ...
When the limit is reached the first on the list will be deleted and the cycle continues

Many of you have asked me to keep the blacklisted keys for screenshots editable...

Unfortunately i can't. since I opted for internal functions that manage the keys, in order to improve the possibility of detecting cheaters and not to waste performance on players that have not done anything wrong.

In conclusion, several errors created during development have been fixed

Hoping that everything is in order we could move on to the release phase ...
Those who tested the anticheat were quite happy, and maybe this time it's the right time ...
However, we would like to test it one more time from A to Z
If you want to participate in the tests please let us know ...

- Conclusions:
Anticheat has been tested on a vanilla server, vMenu and ESX with good results on the performance side with an average of 150 players
We also remind you that in case of installation of the new one it requires a clean installation
 
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