ChocoHax 1.6.0 has been released
Hi guys, as promised we have updated our servers and optimized the auth to the best ...
In this update we have done the following work
Fixes
https://forum.lynxcollective.ltd/threads/explosionprotection-bug.175/
https://forum.lynxcollective.ltd/threads/old-bandata-not-compatible.176/
https://forum.lynxcollective.ltd/threads/not-able-to-teleport-to-player.179/
https://forum.lynxcollective.ltd/threads/different-translation-not-working.185/
https://forum.lynxcollective.ltd/threads/blacklisted-vehicles-list-does-not-work.183/
Added
https://forum.lynxcollective.ltd/threads/ace-permissions-chocohax-1-5-9.174/
https://forum.lynxcollective.ltd/threads/dutch-translation-for-chocohax.184/
https://forum.lynxcollective.ltd/threads/translation-for-chocohax.181/unread
Events Extractor
We have released a test of the new feature called Events Extractor
the command
Running on all frameworks
WARNING: The feature is unable to check inside the obfuscated resources
If you have purchased assets you will need to manually add the triggers
WARNING 2: The feature will replace your current blacklisted and event limiter tables
We will improve the feature further if we receive good news from you
Permissions System update
As many of you have asked to add ACE Permissions I have used for this method of managing permissions
For example, if you have decided to use "steam" as permission mode, the permissions system will only use that type of identifier, this will prevent you from using identifiers of different types for permissions
This is for better performance
Hi guys, as promised we have updated our servers and optimized the auth to the best ...
In this update we have done the following work
[+] Detected/Added 5 new mod menus
[+] Updated Auth and Global Ban list to an optimized one
[+] Updated Global Ban list
[+] old banData files are now compatible with the newest version of ChocoHax
[+] Added ACE Permissions support back
[+] Added eventsExtractor
Fixes
https://forum.lynxcollective.ltd/threads/explosionprotection-bug.175/
https://forum.lynxcollective.ltd/threads/old-bandata-not-compatible.176/
https://forum.lynxcollective.ltd/threads/not-able-to-teleport-to-player.179/
https://forum.lynxcollective.ltd/threads/different-translation-not-working.185/
https://forum.lynxcollective.ltd/threads/blacklisted-vehicles-list-does-not-work.183/
Added
https://forum.lynxcollective.ltd/threads/ace-permissions-chocohax-1-5-9.174/
https://forum.lynxcollective.ltd/threads/dutch-translation-for-chocohax.184/
https://forum.lynxcollective.ltd/threads/translation-for-chocohax.181/unread
Events Extractor
We have released a test of the new feature called Events Extractor
the command
lynx eventsextractor
scans your server and extract events, creating a list of blacklisted events and limited events optimal for your serverRunning on all frameworks
WARNING: The feature is unable to check inside the obfuscated resources
If you have purchased assets you will need to manually add the triggers
WARNING 2: The feature will replace your current blacklisted and event limiter tables
We will improve the feature further if we receive good news from you
Permissions System update
As many of you have asked to add ACE Permissions I have used for this method of managing permissions
ACE - Use ACE Permissions (chocohax.spectate,chocohax.adminmenu,chocohax.ban,etc...,etc...)
steam - Use Internal Permissions - Steam Identifier Only
license - Use Internal Permissions - Rockstar license Identifier Only
discord - Use Internal Permissions - Discord ID Identifier Only
fivem - Use Internal Permissions - Fivem Account Identifier Only
For example, if you have decided to use "steam" as permission mode, the permissions system will only use that type of identifier, this will prevent you from using identifiers of different types for permissions
This is for better performance
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